Playing games can teach us many things, as well as motivate us. Gamers are stereotyped as being antisocial loners escaping into a fantasy realm. This is far from the truth. Games can be highly social, such as the MMO (massive multiplayer online) game World of Warcraft (WoW). McGonigal refers to the game as a "collaborative problem-solving environment," where thousands of players come together to help achieve their "epic mission". This ties directly into both social contact and the idea of goals, challenges, and rewards. In WoW, players work to help each other achieve goals, overcome challenges, and are rewarded for their efforts. Players have to communicate and learn to trust each other in order to so. McGonigal brings up that the average young person, by the age of 21, will have spent 10,000 hours gaming. That about how much time a student will spend in school by the time they graduate. She refers Malcolm Gladwell's 10,000 hour...